The most annoying thing about monopoly is having to land on a square to buy the property, you can go round and round for ages not quite having a single set. No problem, house rules state you can buy any property from within a row! But you’ll pay a multiplier of the number of squares you are away from it +1, so the square next to you is x2, then x3 etc. You can’t buy more than one at a time though, so it’s still 2/3 times round for a single set.
We have house rules for every single game we play. I even completely changed Settlers of Catan by replacing all the development cards with really exciting boons (build a settlement for free anywhere!) and busts (a volcano erupts and destroys one hex! or a hurricane redistributes everyones resources evenly around the board). And you earn these cards like resources if you build on the oasis and someone rolls a seven.
Usually we house-rule games to make them more fun. Some games in their original forms are long slogs where one person builds an early lead then grinds everyone down over the subsequent hour(s). We hate that. So we adapt the games to our purpose – to have more FUN! Life is too short to play grind-others-down games.
The most annoying thing about monopoly is having to land on a square to buy the property, you can go round and round for ages not quite having a single set. No problem, house rules state you can buy any property from within a row! But you’ll pay a multiplier of the number of squares you are away from it +1, so the square next to you is x2, then x3 etc. You can’t buy more than one at a time though, so it’s still 2/3 times round for a single set.
We have house rules for every single game we play. I even completely changed Settlers of Catan by replacing all the development cards with really exciting boons (build a settlement for free anywhere!) and busts (a volcano erupts and destroys one hex! or a hurricane redistributes everyones resources evenly around the board). And you earn these cards like resources if you build on the oasis and someone rolls a seven.
Usually we house-rule games to make them more fun. Some games in their original forms are long slogs where one person builds an early lead then grinds everyone down over the subsequent hour(s). We hate that. So we adapt the games to our purpose – to have more FUN! Life is too short to play grind-others-down games.